0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (3)
  • R2,500 - R5,000 (2)
  • -
Status
Brand

Showing 1 - 5 of 5 matches in All Departments

Developing Graphics Frameworks with Java and OpenGL (Paperback): Lee Stemkoski, James Cona Developing Graphics Frameworks with Java and OpenGL (Paperback)
Lee Stemkoski, James Cona
R1,777 Discovery Miles 17 770 Ships in 9 - 15 working days

a balanced blend of theoretical and practical information that enables readers to develop 3D worlds quickly and efficiently.

Developing Graphics Frameworks with Java and OpenGL (Hardcover): Lee Stemkoski, James Cona Developing Graphics Frameworks with Java and OpenGL (Hardcover)
Lee Stemkoski, James Cona
R4,600 Discovery Miles 46 000 Ships in 12 - 17 working days

a balanced blend of theoretical and practical information that enables readers to develop 3D worlds quickly and efficiently.

Developing Graphics Frameworks with Python and OpenGL (Hardcover): Lee Stemkoski, Michael Pascale Developing Graphics Frameworks with Python and OpenGL (Hardcover)
Lee Stemkoski, Michael Pascale
R3,113 Discovery Miles 31 130 Ships in 12 - 17 working days

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

Java Game Development with LibGDX - From Beginner to Professional (Paperback, 2nd ed.): Lee Stemkoski Java Game Development with LibGDX - From Beginner to Professional (Paperback, 2nd ed.)
Lee Stemkoski
R2,280 Discovery Miles 22 800 Ships in 10 - 15 working days

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Game Development with Construct 2 - From Design to Realization (Paperback, 1st ed.): Lee Stemkoski, Evan Leider Game Development with Construct 2 - From Design to Realization (Paperback, 1st ed.)
Lee Stemkoski, Evan Leider
R2,446 Discovery Miles 24 460 Ships in 10 - 15 working days

Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Endless Summer Vacation
Miley Cyrus CD R254 R238 Discovery Miles 2 380
Multi Colour Jungle Stripe Neckerchief
R119 Discovery Miles 1 190
Pamper Fine Cuts in Jelly - Gourmet Meat…
R12 R11 Discovery Miles 110
Pure Pleasure Electric Heating Pad (30 x…
 (2)
R599 R428 Discovery Miles 4 280
Mellerware Swiss - Plastic Floor Fan…
R368 Discovery Miles 3 680
Jabra Elite 5 Hybrid ANC True Wireless…
R2,899 R2,399 Discovery Miles 23 990
Dig & Discover: Ancient Egypt - Excavate…
Hinkler Pty Ltd Kit R263 Discovery Miles 2 630
Resoftables Mamma and Baby Bunny Pack
R529 R299 Discovery Miles 2 990
Forever Fire Universal Fire Starter Kit
R299 R109 Discovery Miles 1 090
Jurassic Park Trilogy Collection
Sam Neill, Laura Dern, … Blu-ray disc  (1)
R311 Discovery Miles 3 110

 

Partners